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DPS chart

Damage per second from the skill data: multipliers, hit counts, cooldowns, cast animations. MV/s is motion value per second: 1.00 means the cookie deals 100% of its ATK every second. No crit, no buffs, no gear, so rarity and levels are not part of it. 1 enemy is a single big target, like a boss. The higher counts are normal-sized enemies standing in a wave. Click a cookie to see how its number is made up.

#CookieMV/sno synergyscales with
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Nothing here is rolled. Where the game picks a random angle or spot (a volley's spread, scattered drops), the share that lands is averaged, so the numbers are the same every time. A skill aimed across a wide fan lands fewer shots on one target than on a wave. Chain needs more than one enemy. Summons (Cool Mint, Licorice, Zombie) are counted in full, but they do not use the owner's crit, so in a real fight they are worth less than it looks.